PlayStation unveils Project Leonardo, an accessibility controller for PlayStation 5

Sony has unveiled a brand new controller for the PlayStation 5, below the title “Mission Leonardo”: it’s an adaptive accessibility controller that seeks to convey the sport nearer to gamers with motor difficulties.

The controller, with a circle-shaped design, has been developed in collaboration with associations akin to AbleGamers, SpecialEffect and Stack Up, and is designed to work “proper out of the field”, but additionally to be extremely customizable in line with wants. of every participant. It has been created, they clarify, to “remedy widespread issues confronted by many gamers with restricted motor management, akin to the problem of holding a controller for lengthy intervals of time, the simultaneous urgent of a number of buttons or triggers or the positioning of the thumbs or fingers optimally on conventional controls”.

To do that, the distant will embody a set of equipment and interchangeable parts that may enable the bodily performance and site of every button to be tailored. The dimensions and distance between the joystick and the buttons can also be customizable. You’ll have the likelihood, for instance, to assign two buttons to the identical operate. Mission Leonardo can be utilized alone or together with a DualSense controller, to additional enhance the customization potentialities. The buttons, then again, may be remapped from the PlayStation 5 console itself.

For the time being, its worth or launch date just isn’t identified: within the publish on the official weblog, Sony has mentioned that it hopes to have the ability to share that data within the close to future, in addition to extra performance of the controller.